Scientific Programming 2
Syllabus

University of Amsterdam / Programming Lab / 50621SCP3Y / Version 4.0-beta

Welcome to this programming course! In the weeks ahead, you’ll use the programming language Python while learning to solve scientific problems from several fields of science. This second part is intended for students who already followed Scientific Programming 1.

Staff

Simon Pauw (teacher)
Marleen Rijksen (teacher)
Martijn Stegeman (editor)

If you have practical matters that you would like to discuss, always send an e-mail to the staff via help@mprog.nl. We will answer within a couple of days, if not hours.

What to do

Your entry to the course is the Modules page. Here we have linked all modules (levels) that you have to complete.

Passing the course

The course’s final result will be “pass” or “fail”, which means that no grades are assigned. To earn a “pass”, you must meet the following requirements by 29 May:

  • you have submitted a fully working solution for each module
  • you must pass the final exam

Deadlines

Deadlines for each level are listed below. Only by agreement in advance is it possible to extend these deadlines. Send an e-mail detailing your plans to the course staff at scientific@mprog.nl and we will consider your proposal.

Semester 2

Finish course in: 4 weeks (block 4) 8 weeks (block 5)
Level 5 Tue, 10 Mar Fri, 10 Apr
Level 6 Tue, 17 Mar Fri, 24 Apr
Level 7 Tue, 24 Mar Fri, 8 May

Note: If you’d like to take Data Processing in block 5, you will need to do the 4-week schedule in period 4 (after SP1), in order to leave enough time!

Semester 1

The deadlines for period 2:

  • Level 5: Friday, November 8
  • Level 6: Friday, September 22
  • Level 7: Friday, December 6

Exam

There are multiple opportunities to take the exam, depending on the schedule you follow.

Semester 2 * Monday, 30 March * Monday, 25 May

Asking questions

In this course you’ll mostly work independently and ask for help online. We have created a special “Stack Overflow” section, for which you will be invited as soon as you register on this website.

https://stackoverflow.com/c/uva-prog-lab

Besides Stack Overflow, you can come to the programming lab at the following time. Our teacher(s) will be ready to answer questions, help you find resources for programming, and help thinking about the problems at hand.

The lab is open for you on Tuesdays 15:00–17:00. You can find us in room A1.22 at the Science Park 904 building. When coming to the lab for the first time, please find your teacher and introduce yourself! That way it’s easier to ask questions when needed.

Goals

After this course you should be able to independently tackle typically programming challenges that you might encounter in your field of studies/research. We will teach you more intermediate Python concepts. And some more advanced concepts pertaining to data analysis. After this course, we envision that you:

  • can use native python data structures (like sets, dictionaries, and tuples)
  • analyze the complexity of an algorithm
  • quickly learn to use new python packages and know how to find documentation for them
  • create your own packages
  • write proper documentation
  • use higher level functional programming concepts (such as map, reduce and filter)
  • import and analyze data
  • create advanced plots

Feedback

Programming is like writing. You can gradually learn to write programs that are more beautiful, functional, short, elegant or simple. To learn this, you’ll need some feedback, and it’s mostly up to you to get it. You can show your programs in class to fellow students or your teacher; you can post a fragment of your code on Stack Overflow and ask for advice on improving; or you can send the staff an e-mail and we’ll have a look (this might take a while though!).

Doing your own work

This course’s philosophy on academic honesty is best stated as “be reasonable.” The course recognizes that interactions with classmates and others can facilitate mastery of the course’s material. However, there remains a line between enlisting the help of another and submitting the work of another. This policy characterizes both sides of that line.

The essence of all work that you submit to this course must be your own. Collaboration on problem sets is not permitted except to the extent that you may ask classmates and others for help so long as that help does not reduce to another doing your work for you. Generally speaking, when asking for help, you may show your code to others, but you may not view theirs, so long as you and they respect this policy’s other constraints. Collaboration on the course’s test and quiz is not permitted at all.

Below are rules of thumb that (inexhaustively) characterize acts that the course considers reasonable and not reasonable. If in doubt as to whether some act is reasonable, do not commit it until you solicit and receive approval in writing from the course’s heads. Acts considered not reasonable by the course are handled harshly.

Reasonable

  • Communicating with classmates about problem sets’ problems in English (or some other spoken language).

  • Discussing the course’s material with others in order to understand it better.

  • Helping a classmate identify a bug in his or her code at office hours, elsewhere, or even online, as by viewing, compiling, or running his or her code, even on your own computer.

  • Incorporating a few lines of code that you find online or elsewhere into your own code, provided that those lines are not themselves solutions to assigned problems and that you cite the lines’ origins.

  • Reviewing past semesters’ quizzes and solutions thereto.

  • Sending or showing code that you’ve written to someone, possibly a classmate, so that he or she might help you identify and fix a bug.

  • Sharing a few lines of your own code online so that others might help you identify and fix a bug.

  • Turning to the course’s heads for help or receiving help from the course’s heads during the quiz or test.

  • Turning to the web or elsewhere for instruction beyond the course’s own, for references, and for solutions to technical difficulties, but not for outright solutions to problem set’s problems or your own final project.

  • Whiteboarding solutions to problem sets with others using diagrams or pseudocode but not actual code.

  • Working with (and even paying) a tutor to help you with the course, provided the tutor does not do your work for you.

Not Reasonable

  • Accessing a solution to some problem prior to (re-)submitting your own.

  • Asking a classmate to see his or her solution to a problem set’s problem before (re-)submitting your own.

  • Decompiling, deobfuscating, or disassembling the staff’s solutions to problem sets.

  • Failing to cite (as with comments) the origins of code or techniques that you discover outside of the course’s own lessons and integrate into your own work, even while respecting this policy’s other constraints.

  • Giving or showing to a classmate a solution to a problem set’s problem when it is he or she, and not you, who is struggling to solve it.

  • Looking at another individual’s work during the test or quiz.

  • Paying or offering to pay an individual for work that you may submit as (part of) your own.

  • Providing or making available solutions to problem sets to individuals who might take this course in the future.

  • Searching for or soliciting outright solutions to problem sets online or elsewhere.

  • Splitting a problem set’s workload with another individual and combining your work.

  • Submitting (after possibly modifying) the work of another individual beyond the few lines allowed herein.

  • Submitting the same or similar work to this course that you have submitted or will submit to another.

  • Submitting work to this course that you intend to use outside of the course (e.g., for a job) without prior approval from the course’s heads.

  • Turning to humans (besides the course’s heads) for help or receiving help from humans (besides the course’s heads) during the quiz or test.

  • Viewing another’s solution to a problem set’s problem and basing your own solution on it.

In all cases we follow the directives regarding fraud and plagiarism of the University of Amsterdam and of the Computer Science BSc programme. Find them here in English and Dutch.

Acknowledgements

This course has been designed by Martijn Stegeman, Simon Pauw, Tim Doolan, and Ivo van Vulpen.

This work is partially based on many great programming resources that have been published as Open Courseware under a Creative Commons license. The resulting work itself is also published under the Creative Commons License Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Feel free to re-use! If you would like to use the work commercially, please send an e-mail for arranging a license.

We have had lots of help from students as well as teaching assistants who tried the course or added ideas of their own. We especially thank:

  • Quinten Post (video)
  • Marleen Rijksen (revisions)
  • Vera Schild (revisions)

We have used materials from the following sources: